Metroid: Zero Mission: Crocomire Hack is a modification of the original Metroid: Zero Mission for Game Boy Advance. This hack introduces the beta boss Crocomire as a functional enemy. While the hack is nearly complete, it features a few unresolved issues, including Crocomire's death animation and respawn mechanics. Players are advised to consult the readme for additional details and troubleshooting tips.
A hack of Metroid: Zero Mission that makes the beta boss Crocomire an actual working boss. There are still a few things that could be fixed but all in all he works pretty well. Any problems and side effects should be covered in the readme.
--This Hack is Almost Complete---
Created by: Trunaur68
Programs used:
-VisualBoyAdvance
-Hex Workshop 4.2
Effects:
-Three Guesses ;)
Notes:
-I don't think this matters but If Crocomire fails to work make sure he is the first enemy in the room(thats where he was programed)
-any things such as HP, Game over Point, or the HP he goes into rage, can be modified with the following
-Game over point
-08760F64 XXXX
-08760E68 XXXX
-
-HP
-082b171c XXXX
-
-Critical HP Level
-080440aa 28XX
Things To be done:
-Crocomire's death animation needs working on
-a trigger is required to make him not respawn
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