RoboCop 2: Robocop 2 Responsive is a modified version of the original Game Boy game, enhancing player control through improved physics mechanics. This allows RoboCop to accelerate to maximum speed swiftly and decelerate quickly, whether on the ground or in the air. The hack aims for consistent physics across different floor types, although it remains a work in progress with known issues.
This hack simply changes the physics so that the player has better control of Robocop. It now quickly (but not instantly) accelerates to max speed when pressing a direction, and it quickly loses all speed (but not instantly) when directions are released. Works both on ground and in the air.
The hack is incomplete and is being worked on. The game uses different physics for every type of floor. The aim of the hack is to make it consistent so that every floor has the same physics.
Tested until stage 5.
Known issue: when landing on a moving platform Robocop will move forward a few pixels.
Database match: RoboCop 2 (USA) (Rev A)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: 3BB345D9801C60F0D14656F52EE1B593244B6767
File CRC32: F4BAA4EE
ROM SHA-1: AA08F65D6333448F088D8DCE32F3895662B577DE
ROM CRC32: 990985C0
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