Mario Party 7 PAL 60Hz Patch is a modification for the GameCube version of Mario Party 7, enhancing its performance by converting the original PAL 50 format to PAL 60. This patch elevates the game's resolution from 576i to 480i, eliminating a 16% speed reduction and allowing for proper playback at 60 frames per second. It includes both IPS and xDelta patches compatible with various ISO formats.
PAL 50 is an infamous format if you live in Europe, and you were into games between the eighties and the mid two thousands.
This hack changes the game’s PAL 50 format and instead makes it PAL 60 by default, changing the resolution from 576i to 480i; and making it run at the original speed it should work, instead of running around 16% slower (In this case, from 50 fps to 60).
Included are both IPS and xDelta patches, so you can choose.
Huge thanks and credits to Ralf@gc-forever for his original code.
REMEMBER TO ALWAYS MAKE A BACKUP BEFORE PATCHING, JUST IN CASE!
This patch is for the european version of Mario Party 7.
There are two patches :xDelta and IPS. You can use LunarIPS and
xDeltaPatcher to patch this ISO.
Once it finishes patching, the game won't run at PAL 50, and instead
it will be a PAL 60 by default.
If you use other dump or a shrunk iso, use IPS.
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Mario Party 7 PAL (Only 60hz)
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Original New
Offset Values Values
22A04 38 63 BF C4 -> 38 63 C0 00
Notes:
Works on Nintendont; 480P compatible
The game boots up at 480i, if you force
480P on Nintendont, it will but at 480P.
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