Pokémon Stadium: Pokémon CROSS Stadium is a fan-made modification for the Nintendo 64 that enhances gameplay by integrating elements from various Pokémon generations with a focus on the original. The mod features refined rental Pokémon, an updated user interface, improved battle mechanics, and the inclusion of new types and moves. Enhanced competitive modes and balanced difficulty provide a fresh take on classic battles.
This is a mod that updates some mechanics to new gens combining some of them with the first generation.
It has balanced rentals unlike the vanilla game and lots of features.
-FEATURES
-Custom intro with LC.
-1st gen Evs and Ivs.
-UI for menus showing details.
-Sprites for Pokémon types and while attacking.
-1st gen physical and special split.
-New moves from other gens.
-Dark, Steel and Fairy type.
-Sleep and Freeze condition updated.
-Balanced rentals.
-Pokétubers and trainers from other gens.
-6 vs 6 Pokémon elite four and champion battles.
-Difficulty improved.
-Metronome Wars.
-PATCHING STEPS
-Download the patch
-Use the xdelta patcher (disabling "add checksum")... or any online patcher using a vanilla Pokemon Stadium 1.0 (USA) or (U)
-EMULATION
-Tested using pj64 1.6, 2.4 and 4.0 with
-Interpreter core enabled
-GFX plugin GlideN64 4.0 or jabo's
-RSP 1.7 or parallel rdp
-Memory 8mb
-Don't use pj64 2.0 to 2.3 or 3.0 those are too unstable
-CONSOLE
-For now it can't be boot to console due to some antipiracy functions and clockspeed
-MOBILE
-Enable 8mb expansion.
-Some testers said: in Mupen64Plus-Next core settings changing the "Depth buffer to RDRAM" setting to "FromMem" run romhacks , if that doesn't work try another emulator.
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