Jammes is a puzzle game for the Super Famicom that draws inspiration from the falling blocks genre, akin to titles like Tetris and Columns. Exclusively available on the Super Famicom, the game features a story mode with challenging opponents, a tutorial for its complex mechanics, and various modes including free play and versus. Players manipulate falling dice to create combos, while power-ups enhance gameplay. The game concludes when the dice reach the top of the screen.
Jammes is a puzzle game for the Super Famicom that is a variant of the `falling blocks` sub-genre popularized by games such as Tetris and Columns. It was exclusive to the Super Famicom.
The game features a story mode with increasingly difficult opponents - it also has a tutorial for its obtuse mechanics - as well as a free mode where the player tries to survive as long as possible and a versus mode for multiple human players. In the single-player modes, the player can choose between a male or female avatar.
The goal of the game is take a pair of falling dice, each with a specific color and number attached to them, and drop them into a grid with other fallen dice. If a die is on a line horizontally, vertically or diagonally with another die of the same color, both those dice and every die in-between will drop by one in value. Once a die has reached `1` and is involved in another combo, it disappears. Dice on top fall in the gaps left behind, potentially creating chain reactions. There are also power-ups that will either help the player out or create problems for the opponent. The game ends once the dice stack to the top of the screen.