Super Double Dragon: Return of Double Dragon Unstable Fast is a modification for the Super Nintendo that enhances gameplay by removing the frame rate limit, allowing the game to run at its maximum potential. This results in fluctuating speeds depending on the number of enemies on screen. The patch offers a unique experience, revealing how the game was originally designed to play without restrictions.
This is a really simple patch that makes a tremendous amount of difference! Experience the game in all unstable framerate glory!
What this patch does:
- Remove the gameplay speed limit
Consequence:
The game will now run as fast as the gameplay allows it to. If there are many enemies on the screen it will run at about the same speed as the original game. If there's only one enemy it will run a lot faster! Now you can experience what the game would play like without a speed limiter, at least partially!
Theory time: the programers noticed the wildly varying gameplay speed due to lag and decided to set the bar low for stability's sake. They introduced a speed limiter to keep all gameplay speed consistent and be able to have varying amounts of enemies on the screen. You can notice they turn this limiter off during level transitions and back on during normal gameplay.
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